Martial Machine

A school developed for those who love it close and personal and think the best defense is a good attack, Martial Machine focus on light paired daggers, heavy blades, and using your giant robot's own body as a weapon when push comes to shove.

Trinity: Maneuvers for this school have three different kinds of tags: [Knuckles], [Saber] and [Twin Daggers]. You cannot know more than maneuvers with one kind of tag until you have an equal number of maneuvers with the other kind of tags. So for example if you know one [Knuckles] maneuver, you cannot learn another unless you already know one [Saber] maneuver and one [Twin Daggers] maneuver.

Martial Machine stances count towards those limit. Gun Maniac stances with two tags can count as having either or both their tags for this limit's purpose.

Unlike normal martial schools, Martial Machine maneuvers do not need to be recharged, but instead consume energy from the mecha equal to the Maneuver's level x 5, paid when the maneuver is initiated. Stances do not cost any energy to maintain, but their cost must be paid when the pilot switches to it.

Several [Knuckles] maneuvers call you to make melee attacks with a certain base damage. That base damage is independent of the attacker's size, but you can add your Str mod and any other damage bonus to them as usual.

A Super Pilot or Moon Vanguard may swap one of their schools for Martial Machine.

Original Thread

1st level
[K] Ducking Blow (Counter):

[T] Quick March (Boost):

[S] Scissor Edge (Strike):

[KS] Brave Critical (Stance):

[T] Wise Critical (Stance):

2nd level
[K] Flicker Jab (Strike):

[T] Shoot Polka (Counter):

[S] Illusion Rave (Boost):

3rd level
[T] Straight Charge (Strike):

[S] Crazy Heart (Stance):

[KT] Fake Capture (Stance):

[K] Surprise Knuckle (Counter):

[S] Scar Fugue (Boost):

4th level
[K] Quake Howling (Strike):

[S] Surprise Dunk (Counter):

[T] Wild Rhapsody (Boost):

5th level
[S] Deadly Archer (Boost):

[K] Pendulum Roll (Counter):

[T] Dark Scherzo (Strike):

6th level
[S] Acro Effect (Strike):

[K] Flash Thousand (Boost):

[ST] Crazy Beat (Stance):

[K] Just Reversal (Stance):

[T] Bloody Sarabande (Counter):

7th level
[K] Backhand Smash (Strike):

[T] Deadly Circle (Boost):

[S] Symphonic Drive (Strike):

8th level
[S] Orchestra (Stance):

[T] Tornado Dance (Stance):

[T] Rumbling Moon (Counter):

[K] Meteor Fist (Boost):

[S] Raging Waltz (Strike):

9th level
[S] Chaos Riser (Boost):

[K] Heartless Impact (Strike):

[T] Facet Folia (Counter):